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Old Aug 31, 2005, 10:11 PM // 22:11   #21
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yea..
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Old Aug 31, 2005, 10:15 PM // 22:15   #22
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Quote:
Originally Posted by Dead Weight
PS A good prot monk + healing monk can be as effective as 3 healing monks IMO.
Amen.

Few days ago, I was spamming "Protector LFG" in Iron Mines, and no one wanted me

I usually see "Group LF healers" most of the time. So I try that, typed "Healer LFG" and suddenly, a group popped me an invite...
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Old Aug 31, 2005, 10:18 PM // 22:18   #23
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As a mixed healing protection monk I have used rebirth to recover a team after a wipeout as well as to do a combat res of a *critical* team member. Pulling a character even further out of harm's way during the "beam" phase is awesome and I do it nearly everytime.

I've not done any PvP, so I can't speak about the other resurrects.
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Old Aug 31, 2005, 11:49 PM // 23:49   #24
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wat i dont think ppl understand is that if all your memebrs bring a res sig your fine. If your PvPing and your team of 4 all have res sig's then that means that u have 4 reserections if it takes more than that than there is no way you where gana win
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Old Aug 31, 2005, 11:56 PM // 23:56   #25
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rebirth = pve res skilll ... it is useful if your team die and you run far enough until agro is dis engaged ... then go back res all 1 by 1 ... after a few minutes your all back to square 1 again

in pvp ... res sig on everything ... in tombs ... monks dont bring res ... for that matter dont bring breeze, dont really bring mending, dont bring restore life, dont bring ... well ... too many dont ... but exp will tell you over time.
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Old Sep 01, 2005, 05:18 AM // 05:18   #26
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Originally Posted by Vermilion Okeanos
lol this remind me... I saw a w/mo carry restore life... so I arcane condrum him... Then he stood there for 16 sec while I killed another of his team mate then came back for him and interrupt him on 15.7 sec when his arm already raise up for almost completing it... ouch
Wonder how long it would have taken with dazed as well - or dont those two stack?
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Old Sep 01, 2005, 04:33 PM // 16:33   #27
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Is there a range to this skill or can you cast it from anywere in the zone?
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Old Sep 01, 2005, 06:30 PM // 18:30   #28
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anywhere in the zone, there is a zone...you cant do it safely across the map like some of us want to. you have to have the black dot, outside the rim of your bubble (the friendly zone?).
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Old Sep 01, 2005, 06:31 PM // 18:31   #29
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Quote:
Originally Posted by Tul Armadas
I even find Rebirth useless with my W/Mo build. All it does is teleport them to you, and if you did Healing Breeze in succession, they MAY have a chance of living. I'd just stick to Ressurect, or your Res sig.
Ehm.... Rebirth leaves you with 0 (zero) energy. Either use a signet (Devotion) or switch before casting to a non-energy weapon and after target's alife switch back to an energy weapon. Just to clarify that you CAN gather some energy after rebirth.

It's a nice skill during PvE, that is when you have a mature group that doesn't DC after dying. You can stay out of range and still revive your teammates out of harm's way. Like Sledge said, if you focus on the animation - white beam of light on dead body and after that on a spot near you - you can even drag them further away.
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Old Sep 01, 2005, 06:33 PM // 18:33   #30
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Oh shit! lol. Sorry. I didnt do Breeze after rebirth...i did breeze after ressurect...wow...anyway..yea..pretty pointless spell unless you're looking to res sum1 from a distance...in which case, both other res skills do that.
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Old Sep 01, 2005, 06:34 PM // 18:34   #31
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eghm...also...use rebirth if u want to teleport sum1 to where u are...ressurect and restore life dont do that but they leave u with energy to use breeze or another healing/protect skill with.
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Old Sep 01, 2005, 09:10 PM // 21:10   #32
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That whole "omg no energy after rebirth can't heal!" thing...Hey, anyone heard of Signet of Devotion? 0 cost, heals a little more than an orison, and in the time it takes to cast You'll have enough energy back for an orison or some other cheap heal. Sure it's still a bad idea to use rebirth in mid-battle, but I think we've already covered that part. Oh yeah, and restore life doesn't res from a distance, you've got to stand over the corpse to use it. And if that corpse is being camped by AI mobs, well...Anyways, calling rebirth pointless is pretty shortsighted Tul, for all sorts of reasons we've already covered.
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Old Sep 01, 2005, 09:25 PM // 21:25   #33
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yea okay, i forgot that restore life doesnt go from a distance...but wtf is this calling me shortsighted?
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Old Sep 01, 2005, 11:12 PM // 23:12   #34
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Quote:
Originally Posted by badgob
Is there a range to this skill or can you cast it from anywere in the zone?
The person you're rezing has to be within the range of the aggro circle on your radar, usually. Or a little further out, now that I think about it.
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Old Sep 01, 2005, 11:14 PM // 23:14   #35
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Thats what I said...
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Old Sep 02, 2005, 02:31 AM // 02:31   #36
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I use Restore Life, then hit them with Word of Healing. Bam...they are back in action!
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Old Sep 02, 2005, 11:49 AM // 11:49   #37
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The range of rebirth is a few steps beyond the aggro cicrle. Having no energy after rebirth is fine because there should not be anyone attacking you or the person you res if you do it right.
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